/*
 * Copyright (c) 2011-2012, Two Trolls Entertainment
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *   * Redistributions of source code must retain the above copyright
 *     notice, this list of conditions and the following disclaimer.
 *   * Redistributions in binary form must reproduce the above copyright
 *     notice, this list of conditions and the following disclaimer in the
 *     documentation and/or other materials provided with the distribution.
 *   * Neither the name of the Rhenium nor the
 *     names of its contributors may be used to endorse or promote products
 *     derived from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL Two Trolls Entertainment BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

#ifndef H_UTILS
#define H_UTILS

#include <SDL/SDL.h>

namespace Utils
{
    enum { INPUT_KEYBOARD, INPUT_MOUSE, INPUT_JOYSTICK};

    class Timer
    {
        private:
            bool bPaused, bStarted;
            int startTime, pauseTime;

        public:
            Timer();
            void start();
            void stop();
            void pause();
            int getTicks();
            bool isStarted();
            bool isPaused();
    };

    class InputHandler
    {
        private:
            enum {UP, LEFT, DOWN, RIGHT, FIRE, FIRE_ALT, SHIELD, START};

            bool bButtonsHeld[8];
            int buttonMap[8];
            int inputID, inputType;
            void handleKeyboard(SDL_Event);
            void handleMouse(SDL_Event);
            void handleJoystick(SDL_Event);

        public:
            InputHandler(int inputType, int inputID);
            void tick(SDL_Event e);
            void mapButton(int buttonID, int button);
            bool upHeld();
            bool downHeld();
            bool leftHeld();
            bool rightHeld();
            bool fireHeld();
            bool fireAltHeld();
            bool shieldHeld();
            bool startHeld();
    };

    class FileManager
    {
        private:

        public:
            static void loadTextureFromPNG(GLuint *texture, const char *path);
    };

    namespace Archive
    {
        struct TPKHASH
        {
            int nHash, nHashA, nHashB;
            bool bExists;

            TPKHASH()
            {
                nHash = nHashA = nHashB = 0;
                bExists = false;
            }
        };
    }

    namespace Encryption
    {

    }
}

#endif
